Cozy logic puzzle workshop
In development
Puzzle Smith is a cozy, deterministic mobile logic game about restoring a workshop one meaningful commission at a time. Every hammer strike changes a visible neighborhood of runes; players study the material rule, reproduce a client’s blueprint, and see the finished object become part of the town. It is the cozy logic game that shows you everything before you commit — every strike previewed, every material honest, every session yours to end.
Fact sheet
- Genre Cozy logic puzzle
- Platforms iOS · Android · Web
- Engine React Native
- Players Single-player, offline campaign
- Status In development
- Milestone Pre-beta
The core loop
1. Receive — read a client’s concise need and see the object silhouette. 2. Inspect — compare initial plate, target blueprint, material map, par and optional constraint. 3. Predict — press and hold or focus a cell to preview the exact effect using the same resolver as the strike. 4. Strike — commit one deterministic command, with animation, sound and haptic reinforcing cause and propagation. 5. Reflect — read alignment, undo or restart, or request the next level of explanation. 6. Finish — match the target and calculate optional marks without delaying completion. 7.
Features
- 68 authored, typed commissions across five chapters, plus 24 solver-validated mastery commissions
- Eight material languages across twelve rule variants.
- Exact press-and-hold effect preview using the same resolver as the strike, so the outcome of an action is understandable before commitment
- Unlimited undo and reset plus a four-level Observe, Plan, Preview, Guide hint ladder
- True Pattern completion with transparent Clean and par, and an optional Masterwork constraint that players may hide
Direction
‘A pocket workshop at blue hour: soot-dark iron, hand-worn tools, and small acts of amber magic.’ Tactile and authored, with the clarity of a premium board game and the warmth of a lived-in illustrated workshop — hammered edges, ceramic insulation, brushed brass, chalk plans, repaired wood and linen-wrapped handles.
Who it is for. Ages 10+, logic, casual and cozy players, including players who usually avoid timed puzzle games. The marketing plan segments them further into cozy players, logic/deduction players, the accessibility community, and premium-mobile holdouts.
This title is in development. There is no store page yet — follow along on the contact page for updates.