An MMO built for VR, by people who wanted to play one. Real people, not NPCs.
Vertical slice
A body-first VR MMORPG: climb anything, glide on outstretched arms, real-time gesture-based combat, cross-platform standalone + PCVR. Original IP, original art, original world.
Fact sheet
- Genre VR MMORPG
- Platforms Meta Quest 3 · PlayStation VR2 · PC VR
- Engine Unreal Engine 5.6
- Players MMO; design targets of 100-115 players per shard, 12-15 active shards across 3 regions
- Status Vertical slice
- Milestone Vertical slice in development
The core loop
Traversal, combat, cooking, event, reward and return loop delivered and validated on physical Quest 3 in Phase 1: climb-anywhere traversal (every surface grabbable, stamina-managed, recharge-while-attached), arms-out glide (wrist-tilt control), sword-charge combat (time swings to the spark on the blade, parry-on-tell), one biome/subzone (Verdant Reach 200x200m), one enemy archetype, one raid-sized public event (Pack Hunt), plus a cooking mini-game.
Features
- Climb-anything traversal: every surface grabbable, stamina-managed, recharge while attached
- Arms-out glide with wrist-tilt control, no flapping
- Sword-charge combat: a visual spark on the blade, time swings to the spark, parry-on-tell
- Gesture-based combat instead of a hotbar; orb-build magic and stagger-gauge boss design
- Six classes (Riftblade, Stormcaller, Void Weaver, Earthshaper, Light Weaver, Wildcaller), no class-locked characters, switch any time
Direction
Stylized 3D, semi-realistic, anime/JRPG-influenced — "the player should always feel like they’re the hero of a moving painting, not a spectator in a live-action film." Silhouette-first, painterly over photoreal, fixed color palette per biome rather than per character, three detail levels by VR distance, in-world UI.
Who it is for. VR players who want a persistent, social world; the pitch positions Aetherbound for a Quest-first VR MMO audience the category has left underserved. Trailer audiences are listed as investors, press, developers, VR-curious, influencers, and wishlisting players.
This title is in development. There is no store page yet — follow along on the contact page for updates.