Dirtstorm MX

Race the line. Work the crowd. Build the bike.

Vertical slice

An isometric arcade motocross game where the fastest line and the loudest line are different bets. Compact 2-4 minute races mix physical handling, expressive jumps, route choices, temporary pickups, and a crowd Hype system: placement wins championships, while style accelerates a rider’s career.

Fact sheet

  • Genre Arcade racing
  • Platforms iOS · Android · Windows
  • Engine Unity 6.3
  • Players Single-player against AI riders — 4 riders in Local, 6 in Pro, and up to 8 in World Extreme
  • Status Vertical slice
  • Milestone Playable vertical slice

The core loop

Choose a championship event and bike; select upgrades, tuning, sponsor objectives, and rider cosmetics; race for position while collecting temporary upgrades; use jumps and obstacles to build varied trick combinations; convert placement, Hype, sponsor goals, and track records into rewards; spend rewards in the selected bike’s upgrade tree; unlock harder tiers, new tracks, bikes, events, and sponsors.

Features

  • Compact 2-4 minute races (3-6 laps) on obstacle-filled circuits with an elevated trailing chase camera that pulls back for jumps and dense…
  • Physical handling model: speed-sensitive steering, lean, drift on loose surfaces, preload before jumps, temporary boost
  • Air control with pitch, lateral whip, contextual tricks, trick cancellation before landing, and wheel-alignment landing quality.
  • Crowd Hype system where the race line and the crowd line overlap, diverge, and recombine
  • Nine temporary pickups, including Nitro Burst, Super Suspension, Grip Tires, Impact Guard, Crowd Flame, Repair Kit, Air Control

Direction

Approved presentation north star is a night-stadium setting: elevated trailing chase composition, warm rutted clay, strong floodlights and dust, dense crowd scale, readable rivals and route guidance, and a compact teal/orange industrial touch UI.

Who it is for. Primary: players ages 13+ who enjoy arcade racers, action sports, short mastery loops, and vehicle progression; mobile players who want console-like craft without long mandatory sessions, gacha, energy, or constant connectivity


This title is in development. There is no store page yet — follow along on the contact page for updates.