Wander

Walk anywhere. Reveal somewhere entirely your own.

In development

Wander is a cozy, offline-first mobile game for iOS and Android. Motion already recorded by the player’s phone or watch paints a hand-drawn fantasy continent: fog recedes, paths form, creatures appear, settlements grow, and a personal Atlas fills over months of play. It is deliberately not a real-world map — Wander requests no location, has no AR, requires no screen time while moving, and works for a neighborhood walk, treadmill session, mall lap, or wheelchair push.

Fact sheet

  • Genre Motion-driven atlas
  • Platforms iOS · Android
  • Engine Flutter
  • Players Single-player and offline-first; the game is single-player with no gameplay server authority…
  • Status In development
  • Milestone Pre-production baseline

The core loop

1. The operating system records steps or wheelchair pushes. 2. Wander reconciles hourly aggregates into a local, idempotent ledger. 3. Banked motion advances the Wanderer along a chosen heading or safe auto-route. 4. A 5-15 second reveal paints terrain and uncovers discoveries. 5. The player adds finds to the Atlas, collects settlement output, chooses the next tease, and leaves. Player goals scale from "what appeared?" in the moment to restoring the strange region called The Hush, building the Wayship, and keeping a shelf of completed continents.

Features

  • Real-world motion drives map progress: steps and wheelchair pushes are planned as selectable, equal-progress motion modes
  • Hand-drawn fantasy continent with fog receding, paths forming, creatures appearing, and settlements growing
  • Three fog states as art states: Unknown, Sketched, and Revealed
  • A 5-15 second reveal with replayable reveal timelines and a signature paper-burn/watercolor-bloom reveal edge
  • Personal Atlas with 15-entry authored discovery catalog, sightings, creature relationship tiers, unread changes, locked hints, lore

Direction

"The living atlas": a hand-inked, watercolor-washed explorer’s atlas that paints itself in as you walk — closer to a beautiful book than to a video game.

Who it is for. Primary: casual walkers and wheelchair users who already accumulate daily motion but find numeric goals emotionally flat. Secondary: cozy-game collectors, indoor walkers, older adults, and former location-game players who want wonder without scheduling, combat, or location tracking.


This title is in development. There is no store page yet — follow along on the contact page for updates.