Sixty seconds to escape. Whatever happens, your ghost lives on.
In development
A mobile-first micro-roguelike built around short survivor-combat runs and asynchronous friend-group consequences. An escaped run becomes a helpful ally echo in a friend’s dungeon, a failed run becomes a named haunt elite, and every Club slowly changes the state of its own dungeon through the daily Dungeon Mood.
Fact sheet
- Genre Micro-roguelike
- Platforms iOS · Android
- Engine Unity 6
- Players Single-player runs inside asynchronous Clubs of 2-8 friends
- Status In development
- Milestone Implementation baseline
The core loop
Choose a Club Run or Standard Trial and a character; receive an immutable run ticket that fixes the seed, mode, tuning, Mood snapshot, and permitted ghost set; enter a compact arena and build power through movement, kills, pickups, and two rapid draft decisions; at 0:45 the Exit Gate opens across the arena and Greed Rush doubles pickup value; escape to bank the run or stay too long and die at tick 1,800; a validated Club result becomes an ally echo or haunt, updates the Club’s daily contribution, and advances weekly goals; then retry the known seed to improve route knowledge, score, and escape timing.
Features
- One-stick movement, automatic attacks, one active ability, seeded upgrades
- Club Run is the primary mode: 2-8 friends share ghosts, Dungeon Mood, daily consequences, and a weekly Deep Floor goal.
- Ally echoes — an escaped Club-mate becomes a translucent ally that repeats their signed recorded path and attacks
- Haunts: a qualifying death becomes a named, authored elite with one of eight character-specific telegraphed…
- Dungeon Mood ranges -5 to +5, is snapshotted into each Club run ticket, and shifts enemy HP, spawn threat budget, and enemy movement.
Direction
Inkbound Crypt: an illustrative flat-design style merging medieval illuminated manuscript aesthetics with modern motion graphics.
Who it is for. Primary: mobile players roughly 16-34 who enjoy action progression but use 2-10 minute play windows, understand survivor-like auto combat, share daily results in existing group chats, prefer asynchronous competition to scheduled multiplayer
This title is in development. There is no store page yet — follow along on the contact page for updates.